Paralysis is better Mathematically, sleep is better because it gives you a 2x multiplier, whereas paralysis only gives you a 1.5x multiplier. It is better to paralyze it, since although it has a lower capture rate than putting Pokémon to sleep, the Pokémon is not able to recover from paralysis (unless it has a statue-healing move). However, opposing Pokémon could wake up from sleep at any time, so it's not as good as paralysis. A Pokémon affected by the Paralyze status condition has reduced speed and may not be able to make any moves on its turn.
In addition, paralyzing a Pokémon increases its capture rate. There is another method that helps the catch rate. As catches of the same Pokémon species increase, the catch rate will increase. This doesn't have to be in a combo.
Whether you're a newcomer or a veteran of the Pokémon series, there's nothing as frustrating as encountering a wild and rare Pokémon, but then failing to reach it despite your best efforts. Although Pokémon Sword And Shield does a good job explaining the basics for newcomers, there are a number of more advanced capture techniques that players might not learn or consider during a casual game. For some of the rarest and most powerful encounters in the game, knowing these techniques could mean the difference between finally getting that rare Pokémon you were hunting, or even wasting more hours trying to find it again. In addition to getting Pokémon with the right moves, some Pokémon also have abilities that make it easier to encounter Wild Pokémon, which can go a long way in finding specific encounters.
Below is a list of useful abilities and Pokémon that have them. Pokémon that suffer from a status effect (for example,. Sleep, paralysis, poisoning) are easier to catch. Sleep is the best condition to use and has a greater effect than Paralysis, Burn, or Poisoning.
Paralysis and Sleep are recommended instead of Burning and Poisoning, as the latter can cause Pokémon to faint. You can also increase your chances of catching the Pokémon with a well-timed and delivered launch. If your Poké Ball falls within that colored circle, your chances of capturing the Pokémon will increase. This higher probability is at its peak when the circle is at its smallest point.
You'll need to use the best Pokeballs, reduce the HP of your target Pokémon as much as possible, and use status effects such as Sleep or Paralyze. Sometimes using special Pokeballs like Net Balls or Dusk Balls will make it easier to catch certain Pokémon, but in my experience, everything is based on HP and status effects. Based on their results, The Silph Road found that when released as a good or big pitch, Curveballs improved the chances of catching over normal throws. Nothing is provided in the API for a tapping bonus.
Also, as soon as you throw the ball, the game determines what will happen. Quick Ball has a capture rate of five on the first turn of a battle, allowing it to catch most non-legendary Pokémon even before they have a chance to attack. For comparison, an Ultra Ball has a capture rate of two. If you're going to use a Master Ball, just throw it on the first turn and you'll catch Zacian or Zamazenta.
For those looking to work to catch it and save the masterball, make sure to bring someone who can inflict Paralysis or Sleep on the Pokémon. Eternatus has a 100 percent capture rate, so don't worry about the quality of the ball. Everything you have will do the job. Now that you've done it, Eternatus is in your power.
When encountering legendary Pokémon or anything else, it can cost more than 20 or more Ultra Balls to finally get a catch. At baseline, Legendaries have an incredibly low base capture rate of only 3%. That means that if you throw a ball and it hits with zero bonuses, you'll only catch them with 3 out of 100 balls, and usually you won't get more than 10 per attempt. It has long been said that holding down the crosshead and the B button right after launching a Poké Ball is the key to catching any Pokémon, and is easily the best-known Pokémon superstition.
A sleepy Pokémon is also easier to catch than to paralyze, poison, or burn it, so be sure to use Hypnosis or similar state moves when capturing a Pokémon in battle. This move will deal more damage for the duration of the fixation, but it will also increase the damage inflicted on the pinned Pokémon. However, if the random number is lower, it will move on to the next attempt and generate another random number. When a Pokémon is sleepy, it may not act on its turn and increases all the damage it takes.
Lovely Kiss and Sleep Powder are tied for the second most accurate place, and should be kept in mind for Pokémon that learn them. The capture rate is a completely different situation from previous and later Pokémon games, since the capture rate of Pokémon is modified in a variety of ways. The highest catch rate is 255, which belongs to small Pokémon such as Caterpie or Pidgey, which can be easily caught with a Poké Ball without damaging them. A Pokémon in this state is more difficult to capture, so you should wait for its stats to return to normal or reduce it with state moves before catching it.
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